﻿using Microsoft.Xna.Framework.Graphics;

namespace EscapeZone
{
    public static class Art
    {
        public static Texture2D Pixel { get; set; }

        public static Texture2D Player { get; set; }

        public static Texture2D Coin { get; set; }

        public static Texture2D Guard { get; set; }

        public static Texture2D Cursor { get; set; }
    }
}